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	<title>Mario Guida</title>
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		<title>Cellular Automata 1D – Max4Live</title>
		<link>http://www.sun-art.org/creativecoding/cellularautomatamax4live/</link>
		<comments>http://www.sun-art.org/creativecoding/cellularautomatamax4live/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 18:44:45 +0000</pubDate>
		<dc:creator>MarioGuida</dc:creator>
				<category><![CDATA[Creative Coding]]></category>
		<category><![CDATA[Ableton Live]]></category>
		<category><![CDATA[Cellular Automata]]></category>
		<category><![CDATA[Cellular Automata Ableton Live]]></category>
		<category><![CDATA[Cycling 74]]></category>
		<category><![CDATA[digital audio effects]]></category>
		<category><![CDATA[Mario Guida]]></category>
		<category><![CDATA[Mariolino Guida]]></category>
		<category><![CDATA[Max/Msp]]></category>
		<category><![CDATA[Max4Live]]></category>
		<category><![CDATA[Media Art]]></category>
		<category><![CDATA[RealTime Audio]]></category>
		<category><![CDATA[Sun-Art]]></category>
		<category><![CDATA[| oNoFF |]]></category>

		<guid isPermaLink="false">http://www.sun-art.org/?p=839</guid>
		<description><![CDATA[<p><img src="/wp-content/uploads/audio/onoff/imgpage/abletondraw.jpg" alt="Cellular Automata 1D in Max4Live"  width="450"/><br />
<br />
<span id="more-839"></span></p>
<p align=right><a href="#en"><strong>English</strong></a> <a name="it"></a></p>
<p><strong>M4Live_Cellautom_1D </strong> </p>
<p><em>M4Live_Cellautom_1D</em> è un software scritto in MaxMSP per Ableton Live che implementa un Automa Cellulare.<br />
Gli Automi Cellulari (CA) costituiscono uno degli strumenti matematici più semplici per la rappresentazione e la modellazione del comportamento di sistemi complessi, quali sistemi molecolari, sistemi&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/audio/onoff/imgpage/abletondraw.jpg" alt="Cellular Automata 1D in Max4Live"  width="450"/><br />
<br/><br />
<span id="more-839"></span></p>
<p align=right><a href="#en"><strong>English</strong></a> <a name="it"></a></p>
<p><strong>M4Live_Cellautom_1D </strong> </p>
<p><em>M4Live_Cellautom_1D</em> è un software scritto in MaxMSP per Ableton Live che implementa un Automa Cellulare.<br />
Gli Automi Cellulari (CA) costituiscono uno degli strumenti matematici più semplici per la rappresentazione e la modellazione del comportamento di sistemi complessi, quali sistemi molecolari, sistemi finanziari, reti neurali, sistemi dinamici non lineari e tanti altri.<br />
Nella produzione di musica elettronica le applicazioni sono molteplici; Particolare attenzione è stata data, da parte di compositori e ricercatori, all'applicazione dei CA nell'ambito della creazione e dell'analisi di partiture MIDI e della sintesi del suono <a href="#rifit">(->Riferimenti)</a>.</p>
<p>Il modello di automa sviluppato è ad 1 dimensione,  binario ed è definito da </p>
<ul>
<li>un numero finito di celle (clip) <IMG SRC="/wp-content/uploads/audio/onoff/imgpage/formula1.gif" NAME="Oggetto2" ALIGN=ABSMIDDLE  WIDTH=30 HEIGHT=16> di Ableton Live</li>
<li>due distinti stati che la  cella può assumere, 1 = PLAY e 0 = STOP</li>
<li>una regola di transizione F che definisce lo stato di ciascuna cella </li>
</ul>
<p>Tramite la regola F, lo stato di una cella dipende al tempo T(0), oltre che dal suo stato, dagli stati assunti dalle celle che si trovano alla sua sinistra e alla sua destra al passo di elaborazione precedente al tempo T(-1). <IMG SRC="/wp-content/uploads/audio/onoff/imgpage/formula2.gif"  ALIGN=ABSMIDDLE  WIDTH=211 HEIGHT=16>.<br />
Le regole possibili sono 256. </p>
<p>A seconda della regola applicata e della distribuzione del materiale sonoro all'interno della matrice di Ableton Live, si ottengono strutture musicali più o meno complesse con pattern ritmici di tipo stabili e uniformi, ciclici, complessi e caotici.<br />
</br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/abletondraw.jpg"  WIDTH=450></p>
<p></br><br />
L'oggetto in Max4Live è costituito da due sezioni per il controllo, rispettivamente, dell'automa e della sessione di Ableton Live. I relativi algoritmi sono stati scritti in JAVA  e in JavaScript e inglobati in due oggetti di MaxMsp costruiti ad hoc.<br />
</br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/objm4live.jpg" WIDTH=499></p>
<p></br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/m4live_Cellular_automata.jpg" WIDTH=499></p>
<p></br><br />
I parametri, controllabili in real time tramite MIDI, sono:</p>
<ul>
<li>Regola da 0 a 255 secondo la notazione Wolfram (R90, R250, …)</li>
<li>Numero di celle dell'automa</li>
<li>Pulsanti di Start  e Reset (l'automa è riportato alla condizione iniziale)</li>
<li>Division - noto il Tempo in BPM di Ableton Live, rappresenta la scansione temporale che
<ol>&nbsp; &nbsp; &nbsp; regola la successione dei passi di elaborazione dell'automa. </ol>
</li>
<li>Range e Offset stabiliscono le tracce di Ableton Live sulle quali agisce l'automa.
<ol>
&nbsp;&nbsp;&nbsp;&nbsp;Es. con Offset=2 e Range=5, si selezionano le tracce dalla numero 3 alla numero 7 </ol>
</li>
<li>Pulsanti UP/DOWN  - per la selezione della scena di Ableton Live sulla quale agisce l'automa</li>
<li>Random - per la selezione casuale di più scene di Ableton Live </li>
</ul>
<p></br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/abletondrawrandom.jpg" ALIGN=ABSMIDDLE WIDTH=450></p>
<p></br></p>
<p align="center">
<iframe src="http://player.vimeo.com/video/37508171?byline=0&amp;portrait=0" width="480" height="318" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
</p>
<p></br><br />
<a name="rifit">Riferimenti</a></p>
<p> - Beyls, P. (1989) <em>The Musical Universe of Cellular Automata.</em> In T. Wells & D. Butler, Eds., Proceedings of the 1989 International Computer Music Conference. International Computer Music Association pp34-41.<br />
 - Bowcott, P. (1989) <em>Cellular Automata as a means of high level control of granular synthesis.</em> In T. Wells & D. Butler. Proceedings of the 1989 International Computer Music Conference. San Francisco: ICMA pp55-57.<br />
 - Bilotta, E., Pantano, P. and Talarico, V. (2000) <em>Music Generation through Cellular Automata: How to Give Life to Strange Creatures.</em> Generative Art GA2000, Milano, Italia.<br />
 - Burraston, D. (2005c) www.noyzelab.com<br />
 - Chareyron, J. (1988) <em>Sound synthesis and Processing by Means of Linear Cellular Automata.</em> Proceedings of the 1988 International Computer Music Conference, ICMA.<br />
 - Ilachinski A. (2001)<em>Cellular Automata. A Discrete Universe.</em> World Scientific Pub.<br />
 - Miranda, E. R. (2001) <em>Composing with Music Computers.</em> Focal Press.<br />
 - Miranda, E. R. (2002) <em>Computer Sound Synthesis for the Electronic Musician.</em> 2nd Edition, Focal Press.<br />
 - Toffoli, T. and Margolus, N. (1985) <em>Cellular Automata Machines : a new environment for modelling.</em> MIT Press.<br />
 - Wolfram, S. (2002)<em> A New Kind of Science.</em> Wolfram Media.<br />
 - Xenakis, I. (1992) <em>Formalised Music.</em> Revised Edition. Pendragon Press.<br />
</br><br />
</br></p>
<p align=right><a href="#it"><strong>Italian</strong></a><a name="en"></a></p>
<p><strong>M4Live_Cellautom_1D </strong> </p>
<p><em>M4Live_Cellautom_1D</em> is a software written in MaxMsp for Ableton Live wich implements a Cellular Automata.<br />
Cellular Automata (CA) are among the simplest mathematical representations of complex systems. As such, CA are extremely useful idealizations of the dynamical behavior of many real systems, including physical fluids, neural networks, molecular dynamical systems, among many others.<br />
In the electronic music production the applications are various; particular attentions has been addressed by researchers and composers to the use of CA in the creation of MIDI scores and sound synthesis <a href="#rifen">(->References)</a> .</p>
<p>The model of automaton developed is at one dimension, binary and is defined by:</p>
<ul>
<li>a finished number of Cells (Clip) <IMG SRC="/wp-content/uploads/audio/onoff/imgpage/formula1.gif" NAME="Oggetto2" ALIGN=ABSMIDDLE  WIDTH=30 HEIGHT=16> in Ableton Live</li>
<li>two distinct states that the cells can assume (1=PLAY, 0=STOP)</li>
<li>a transition rule F wich defines the state of each cell. </li>
</ul>
<p>Through the rule F, the state of a cell time T(0) dependes on, besides its state, on  the states engaged, on time T(-1), by the nearest-neighboors clips. The possible rules are 256. <IMG SRC="/wp-content/uploads/audio/onoff/imgpage/formula2.gif"  ALIGN=ABSMIDDLE  WIDTH=211 HEIGHT=16>.</p>
<p>According to the applied rule and the distribution of the sound material inside the matrix of Ableton Live, we get musical structures more or less complex with steady and uniform, cyclical, complex and chaotic rhythmic patterns.<br />
</br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/abletondraw.jpg"  WIDTH=450></p>
<p></br><br />
The Max4Live patch is founded by two sections for the control, respectively, of automaton and Ableton session. The relative algorithms have been written in JAVA and JavaScrit and put into two objects of MaxMsp..<br />
</br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/objm4live.jpg"  WIDTH=499></p>
<p></br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/m4live_Cellular_automata.jpg" WIDTH=499></p>
<p></br></p>
<p>The parameters, controllable in real time through MIDI are:</p>
<ul>
<li>RULE (0-255) according to the Wolfarm notations (R90, R250,...)</li>
<li>NUMBER of automaton cells</li>
<li>push-buttons START and RESET (the automaton is tailen back to the initial conditions)</li>
<li>TEMPO DIVISION that represent the time scansion of the processing steps. </li>
<li>RANGE and OFFSET settle the Ableton Live tracks on wich the automaton acts.
<ol>
&nbsp;&nbsp;&nbsp;&nbsp;Ex. with Offset=2 e Range=5, we select the tracks from number 3 to 7 </ol>
</li>
<li>push-buttons UP/DOWN for Ableton Live scenes selection</li>
<li>RANDOM for the casual Ableton Live scene selection </li>
</ul>
<p></br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/abletondrawrandom.jpg"  WIDTH=450></p>
<p></br></p>
<p align="center">
<iframe src="http://player.vimeo.com/video/37508171?byline=0&amp;portrait=0" width="480" height="318" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
</p>
<p></br></p>
<p><a name="rifen">References</a></p>
<p> - Beyls, P. (1989) <em>The Musical Universe of Cellular Automata.</em> In T. Wells & D. Butler, Eds., Proceedings of the 1989 International Computer Music Conference. International Computer Music Association pp34-41.<br />
 - Bowcott, P. (1989) <em>Cellular Automata as a means of high level control of granular synthesis.</em> In T. Wells & D. Butler. Proceedings of the 1989 International Computer Music Conference. San Francisco: ICMA pp55-57.<br />
 - Bilotta, E., Pantano, P. and Talarico, V. (2000) <em>Music Generation through Cellular Automata: How to Give Life to Strange Creatures.</em> Generative Art GA2000, Milano, Italia.<br />
 - Burraston, D. (2005c) www.noyzelab.com<br />
 - Chareyron, J. (1988) <em>Sound synthesis and Processing by Means of Linear Cellular Automata.</em> Proceedings of the 1988 International Computer Music Conference, ICMA.<br />
 - Ilachinski A. (2001)<em>Cellular Automata. A Discrete Universe.</em> World Scientific Pub.<br />
 - Miranda, E. R. (2001) <em>Composing with Music Computers.</em> Focal Press.<br />
 - Miranda, E. R. (2002) <em>Computer Sound Synthesis for the Electronic Musician.</em> 2nd Edition, Focal Press.<br />
 - Toffoli, T. and Margolus, N. (1985) <em>Cellular Automata Machines : a new environment for modelling.</em> MIT Press.<br />
 - Wolfram, S. (2002)<em> A New Kind of Science.</em> Wolfram Media.<br />
 - Xenakis, I. (1992) <em>Formalised Music.</em> Revised Edition. Pendragon Press.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>&#124; oNoFF &#124;</title>
		<link>http://www.sun-art.org/audio/onoff/</link>
		<comments>http://www.sun-art.org/audio/onoff/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 11:59:46 +0000</pubDate>
		<dc:creator>MarioGuida</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Cellular Automata Ableton Live]]></category>
		<category><![CDATA[Cellular automata Max4Live]]></category>
		<category><![CDATA[Creative Coding]]></category>
		<category><![CDATA[Cycling 74]]></category>
		<category><![CDATA[Field Recordings]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Mario Guida]]></category>
		<category><![CDATA[Mariolino Guida]]></category>
		<category><![CDATA[Max/Msp]]></category>
		<category><![CDATA[Max4Live]]></category>
		<category><![CDATA[RealTime Audio]]></category>
		<category><![CDATA[Sound Programming]]></category>
		<category><![CDATA[Sun-Art]]></category>
		<category><![CDATA[| oNoFF |]]></category>

		<guid isPermaLink="false">http://www.sun-art.org/?p=670</guid>
		<description><![CDATA[<table>
<tr>
<td><img src="/wp-content/uploads/audio/onoff/img/onoff.jpg" alt="&#124; oNoFF &#124;" width="200" height="200" />
</td>
<td valign="top"> <strong>Mario Guida</strong> : Sound</td>
</tr>
</table>
<p><br />
<span id="more-670"></span></p>
<table>
<tr>
<td>
</td>
<td valign="center"> &#160;&#160;<a href="http://www.sun-art.org/wp-content/uploads/audio/onoff/song/oNoFF-MarioGuida.zip">download</a></td>
</tr>
</table>
<p align=right><a href="#en"><strong>English</strong></a> <a name="it"></a></p>
<p><strong>“&#124; oNoFF &#124;” </strong></p>
<p>“&#124; oNoFF &#124;” è un lavoro costituito da dieci piccole composizioni elettroniche generate tramite Automi Cellulari. I materiali sonori sono stati scelti a partire da un'enorme quantità di suoni registrati, frutto di una ricerca tesa&#8230;</p>]]></description>
			<content:encoded><![CDATA[<table>
<tr>
<td><img src="/wp-content/uploads/audio/onoff/img/onoff.jpg" alt="| oNoFF |" width="200" height="200" />
</td>
<td valign="top"> <br/><br/><strong>Mario Guida</strong> : Sound</td>
</tr>
</table>
<p><br/><br />
<span id="more-670"></span></p>
<table>
<tr>
<td><object  width="400" height="170" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.sun-art.org/wp-content/uploads/audio/onoff/song/xspf_player.swf?playlist_url=http://www.sun-art.org/wp-content/uploads/audio/onoff/song/playlist.xspf" /><embed type="application/x-shockwave-flash" width="400" height="170" src="http://www.sun-art.org/wp-content/uploads/audio/onoff/song/xspf_player.swf?playlist_url=http://www.sun-art.org/wp-content/uploads/audio/onoff/song/playlist.xspf"></embed></object></p>
</td>
<td valign="center"> &nbsp;&nbsp;<a href="http://www.sun-art.org/wp-content/uploads/audio/onoff/song/oNoFF-MarioGuida.zip">download</a></td>
</tr>
</table>
<p align=right><a href="#en"><strong>English</strong></a> <a name="it"></a></p>
<p><strong>“| oNoFF |” </strong></p>
<p>“| oNoFF |” è un lavoro costituito da dieci piccole composizioni elettroniche generate tramite Automi Cellulari. I materiali sonori sono stati scelti a partire da un'enorme quantità di suoni registrati, frutto di una ricerca tesa all'esplorazione degli ambienti sonori che abitiamo quotidianamente e alla comprensione su come essi spesso influenzano il comportamento umano; hanno medesime caratteristiche fisiche e percettive, sono estratti del mondo reale che marcano istante per istante ogni azione o gesto umano e talvolta indispensabili per il nostro orecchio al fine di vivere e fissare un'esperienza: i suoni “<em>On/Off</em>”.<br />
"<em>Accensione</em>" e "<em>Spegnimento</em>", "<em>Apertura</em>" e "<em>Chiusura</em>", "<em>Espansione</em>" e "<em>Compressione</em>", “<em>Inizio</em>” e “<em>Fine</em>” sono alcune delle immagini a cui essi rimandano che instaurano una sorta di dicotomia “On/Off” presente non solo al livello precettivo ma anche al livello fisico (spettro-morfologico) dei suoni scelti:  impulsi più o meno complessi, di breve durata e poco distanziati tra loro nel tempo.<br />
La struttura di ciascuna composizione riflette, su una scala temporale compressa, le sensazioni di casualità e complessità percepite nel mondo reale quando si è sottoposti a flussi di eventi sonori interagenti fra loro e con l'ambiente in cui si manifestano; ciò è conseguenza diretta dell'applicazione, nella creazione delle partiture, del modello matematico dell'Automa Cellulare (CA), binario e ad una dimensione. <!-- che ben si presta all'idealizzazione di sitemi dinamici complessi ad evoluzione temporale imprevedibile.--><br />
</br><br />
<img src="/wp-content/uploads/audio/onoff/imgpage/onoff.jpg" alt="|oNoFF|" width="500" height="55" /><br />
</br><br />
<b>Il Software</B></p>
<p>Le partiture di “| oNoFF |”  sono state create mediante un software scritto in MaxMSP per Ableton Live che implementa un Automa Cellulare.<br />
Gli Automi Cellulari (CA) costituiscono uno degli strumenti matematici più semplici per la rappresentazione e la modellazione del comportamento di sistemi complessi, quali sistemi molecolari, sistemi finanziari, reti neurali, sistemi dinamici non lineari e tanti altri.<br />
Nella produzione di musica elettronica le applicazioni sono molteplici; Particolare attenzione è stata data, da parte di compositori e ricercatori, all'applicazione dei CA nell'ambito della creazione e dell'analisi di partiture MIDI e della sintesi del suono  <a href="#rifit">(->Riferimenti)</a> .<br />
In “| oNoFF |” l'utilizzo degli automi è rivolto alla costruzione e alla selezione di pattern ritmici, a partire da materiali sonori preregistrati ed sottoposti a trasformazioni.</p>
<p>Il modello di automa sviluppato è ad 1 dimensione,  binario ed è definito da </p>
<ul>
<li>un numero finito di celle (clip) <IMG SRC="/wp-content/uploads/audio/onoff/imgpage/formula1.gif" NAME="Oggetto2" ALIGN=ABSMIDDLE  WIDTH=30 HEIGHT=16> di Ableton Live</li>
<li>due distinti stati che la  cella può assumere, 1 = PLAY e 0 = STOP</li>
<li>una regola di transizione F che definisce lo stato di ciascuna cella </li>
</ul>
<p>Tramite la regola F, lo stato di una cella dipende al tempo T(0), oltre che dal suo stato, dagli stati assunti dalle celle che si trovano alla sua sinistra e alla sua destra al passo di elaborazione precedente al tempo T(-1). <IMG SRC="/wp-content/uploads/audio/onoff/imgpage/formula2.gif"  ALIGN=ABSMIDDLE  WIDTH=211 HEIGHT=16>.<br />
Le regole possibili sono 256. </p>
<p>A seconda della regola applicata e della distribuzione del materiale sonoro all'interno della matrice di Ableton Live, si ottengono strutture musicali più o meno complesse con pattern ritmici di tipo stabili e uniformi, ciclici, complessi e caotici.<br />
</br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/abletondraw.jpg"  WIDTH=450></p>
<p></br><br />
L'oggetto in Max4Live è costituito da due sezioni per il controllo, rispettivamente, dell'automa e della sessione di Ableton Live. I relativi algoritmi sono stati scritti in JAVA  e in JavaScript e inglobati in due oggetti di MaxMsp costruiti ad hoc.<br />
</br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/objm4live.jpg" WIDTH=499></p>
<p></br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/m4live_Cellular_automata.jpg" WIDTH=499></p>
<p></br><br />
I parametri, controllabili in real time tramite MIDI, sono:</p>
<ul>
<li>Regola da 0 a 255 secondo la notazione Wolfram (R90, R250, …)</li>
<li>Numero di celle dell'automa</li>
<li>Pulsanti di Start  e Reset (l'automa è riportato alla condizione iniziale)</li>
<li>Division - noto il Tempo in BPM di Ableton Live, rappresenta la scansione temporale che
<ol>&nbsp; &nbsp; &nbsp; regola la successione dei passi di elaborazione dell'automa. </ol>
</li>
<li>Range e Offset stabiliscono le tracce di Ableton Live sulle quali agisce l'automa.
<ol>
&nbsp;&nbsp;&nbsp;&nbsp;Es. con Offset=2 e Range=5, si selezionano le tracce dalla numero 3 alla numero 7 </ol>
</li>
<li>Pulsanti UP/DOWN  - per la selezione della scena di Ableton Live sulla quale agisce l'automa</li>
<li>Random - per la selezione casuale di più scene di Ableton Live </li>
</ul>
<p></br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/abletondrawrandom.jpg" ALIGN=ABSMIDDLE WIDTH=450></p>
<p></br></p>
<p align="center">
<iframe src="http://player.vimeo.com/video/37508171?byline=0&amp;portrait=0" width="480" height="318" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
</p>
<p></br><br />
<a name="rifit">Riferimenti</a></p>
<p> - Beyls, P. (1989) <em>The Musical Universe of Cellular Automata.</em> In T. Wells & D. Butler, Eds., Proceedings of the 1989 International Computer Music Conference. International Computer Music Association pp34-41.<br />
 - Bowcott, P. (1989) <em>Cellular Automata as a means of high level control of granular synthesis.</em> In T. Wells & D. Butler. Proceedings of the 1989 International Computer Music Conference. San Francisco: ICMA pp55-57.<br />
 - Bilotta, E., Pantano, P. and Talarico, V. (2000) <em>Music Generation through Cellular Automata: How to Give Life to Strange Creatures.</em> Generative Art GA2000, Milano, Italia.<br />
 - Burraston, D. (2005c) www.noyzelab.com<br />
 - Chareyron, J. (1988) <em>Sound synthesis and Processing by Means of Linear Cellular Automata.</em> Proceedings of the 1988 International Computer Music Conference, ICMA.<br />
 - Ilachinski A. (2001)<em>Cellular Automata. A Discrete Universe.</em> World Scientific Pub.<br />
 - Miranda, E. R. (2001) <em>Composing with Music Computers.</em> Focal Press.<br />
 - Miranda, E. R. (2002) <em>Computer Sound Synthesis for the Electronic Musician.</em> 2nd Edition, Focal Press.<br />
 - Toffoli, T. and Margolus, N. (1985) <em>Cellular Automata Machines : a new environment for modelling.</em> MIT Press.<br />
 - Wolfram, S. (2002)<em> A New Kind of Science.</em> Wolfram Media.<br />
 - Xenakis, I. (1992) <em>Formalised Music.</em> Revised Edition. Pendragon Press.</p>
<p></br><br />
</br></p>
<p align=right><a href="#it"><strong>Italian</strong></a><a name="en"></a></p>
<p><strong>“| oNoFF |” </strong></p>
<p>“| oNoFF |”  is a work based on ten short electronic compositions generated by Cellular Automata. The sound materials have been chosen from a large quantity of sound recorder, as a research aimed to the sound environments exploration which we daily live in and to the comprehension on how they often affect the human behaviour; they have the same physical and perceptive features, the are extracts of the real world and sign instant by instant every action or human gesture and sometimes essential for our ear in order to live and fix an experience: “<em>On/Off</em>”  sounds.<br />
“<em>Switch on</em>” and “<em>Switch off</em>”, “<em>Opening</em>” and “<em>Closing</em>”, “<em>Expansion</em>” and “<em>Compression</em>” are some of the images they refer to establishing a kind on “On/Off” dichotomy which characterizes not only the perceptive level but even the physical level (spectromorphological) of the chosen sounds: more or less complex impulses, of short length and little time distance between them.<br />
The structure of every composition reflects, on a compressed timescale, the sensation of randomness and  complexity perceived in the real world when we are submitted to the fluxes of sound events interacting between them and with the environment in which they show; this is the direct consequence of the binary and one-dimensional Cellular Automata application in the creation of musical scores and sound spatialization.<br />
</br><br />
<img src="/wp-content/uploads/audio/onoff/imgpage/onoff.jpg" alt="|oNoFF|" width="500" height="55" /><br />
</br><br />
<b>Software</B></p>
<p>The “| oNoFF |”  scores have been created by a software written in MaxMsp for Ableton Live wich implements a Cellular Automata.<br />
Cellular Automata (CA) are among the simplest mathematical representations of complex systems. As such, CA are extremely useful idealizations of the dynamical behavior of many real systems, including physical fluids, neural networks, molecular dynamical systems, among many others.<br />
In the electronic music production the applications are various; particular attentions has been addressed by researchers and composers to the use of CA in the creation of MIDI scores and sound synthesis <a href="#rifen">(->References)</a> .<br />
In “| oNoFF |” the use of the autmatons is aimed to the construction and selection of  rhythmic patterns, beginnig from prerecorded sound materials submitted to transformations.</p>
<p>The model of automaton developed is at one dimension, binary and is defined by:</p>
<ul>
<li>a finished number of Cells (Clip) <IMG SRC="/wp-content/uploads/audio/onoff/imgpage/formula1.gif" NAME="Oggetto2" ALIGN=ABSMIDDLE  WIDTH=30 HEIGHT=16> in Ableton Live</li>
<li>two distinct states that the cells can assume (1=PLAY, 0=STOP)</li>
<li>a transition rule F wich defines the state of each cell. </li>
</ul>
<p>Through the rule F, the state of a cell time T(0) dependes on, besides its state, on  the states engaged, on time T(-1), by the nearest-neighboors clips. The possible rules are 256. <IMG SRC="/wp-content/uploads/audio/onoff/imgpage/formula2.gif"  ALIGN=ABSMIDDLE  WIDTH=211 HEIGHT=16>.</p>
<p>According to the applied rule and the distribution of the sound material inside the matrix of Ableton Live, we get musical structures more or less complex with steady and uniform, cyclical, complex and chaotic rhythmic patterns.<br />
</br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/abletondraw.jpg"  WIDTH=450></p>
<p></br><br />
The Max4Live patch is founded by two sections for the control, respectively, of automaton and Ableton session. The relative algorithms have been written in JAVA and JavaScrit and put into two objects of MaxMsp..<br />
</br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/objm4live.jpg"  WIDTH=499></p>
<p></br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/m4live_Cellular_automata.jpg" WIDTH=499></p>
<p></br></p>
<p>The parameters, controllable in real time through MIDI are:</p>
<ul>
<li>RULE (0-255) according to the Wolfarm notations (R90, R250,...)</li>
<li>NUMBER of automaton cells</li>
<li>push-buttons START and RESET (the automaton is tailen back to the initial conditions)</li>
<li>TEMPO DIVISION that represent the time scansion of the processing steps. </li>
<li>RANGE and OFFSET settle the Ableton Live tracks on wich the automaton acts.
<ol>
&nbsp;&nbsp;&nbsp;&nbsp;Ex. with Offset=2 e Range=5, we select the tracks from number 3 to 7 </ol>
</li>
<li>push-buttons UP/DOWN for Ableton Live scenes selection</li>
<li>RANDOM for the casual Ableton Live scene selection </li>
</ul>
<p></br></p>
<p align="center"><IMG SRC="/wp-content/uploads/audio/onoff/imgpage/abletondrawrandom.jpg"  WIDTH=450></p>
<p></br></p>
<p align="center">
<iframe src="http://player.vimeo.com/video/37508171?byline=0&amp;portrait=0" width="480" height="318" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
</p>
<p></br><br />
<a name="rifen">References</a></p>
<p> - Beyls, P. (1989) <em>The Musical Universe of Cellular Automata.</em> In T. Wells & D. Butler, Eds., Proceedings of the 1989 International Computer Music Conference. International Computer Music Association pp34-41.<br />
 - Bowcott, P. (1989) <em>Cellular Automata as a means of high level control of granular synthesis.</em> In T. Wells & D. Butler. Proceedings of the 1989 International Computer Music Conference. San Francisco: ICMA pp55-57.<br />
 - Bilotta, E., Pantano, P. and Talarico, V. (2000) <em>Music Generation through Cellular Automata: How to Give Life to Strange Creatures.</em> Generative Art GA2000, Milano, Italia.<br />
 - Burraston, D. (2005c) www.noyzelab.com<br />
 - Chareyron, J. (1988) <em>Sound synthesis and Processing by Means of Linear Cellular Automata.</em> Proceedings of the 1988 International Computer Music Conference, ICMA.<br />
 - Ilachinski A. (2001)<em>Cellular Automata. A Discrete Universe.</em> World Scientific Pub.<br />
 - Miranda, E. R. (2001) <em>Composing with Music Computers.</em> Focal Press.<br />
 - Miranda, E. R. (2002) <em>Computer Sound Synthesis for the Electronic Musician.</em> 2nd Edition, Focal Press.<br />
 - Toffoli, T. and Margolus, N. (1985) <em>Cellular Automata Machines : a new environment for modelling.</em> MIT Press.<br />
 - Wolfram, S. (2002)<em> A New Kind of Science.</em> Wolfram Media.<br />
 - Xenakis, I. (1992) <em>Formalised Music.</em> Revised Edition. Pendragon Press.</p>
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		<title>L&#8217;Espaces des Histoires</title>
		<link>http://www.sun-art.org/audio/espacesdeshistoires/</link>
		<comments>http://www.sun-art.org/audio/espacesdeshistoires/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 19:50:23 +0000</pubDate>
		<dc:creator>MarioGuida</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Festival Paniculture Bologna 2011]]></category>
		<category><![CDATA[L'espaces des histoires]]></category>
		<category><![CDATA[Lhub Laboratorioculturale]]></category>
		<category><![CDATA[Lo-Fi Interaction]]></category>
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<tr>
<td><img src="/wp-content/uploads/audio/espacedeshistoires/img/espacedeshistoires.jpg" alt="l'espace des histoires" width="200" height="200" />
</td>
<td valign="top"> <strong>Mario Guida</strong> : Sound Programming</td>
</tr>
</table>
<p><br />
<span id="more-626"></span></p>
<p></p>
<p>"L'Espace des Histoires" - Audio per l'installazione "Lo-Fi Interaction" - 25 Giugno 2011, Parco dei Pini, Bologna - [ Lhub Laboratorioculturale - <a href="http://www.lhub.org" rel="nofollow" target="_blank">http://www.lhub.org</a> ]</p>
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<td><img src="/wp-content/uploads/audio/espacedeshistoires/img/espacedeshistoires.jpg" alt="l'espace des histoires" width="200" height="200" />
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<td valign="top"> <br/><br/><strong>Mario Guida</strong> : Sound Programming</td>
</tr>
</table>
<p><br/><br />
<span id="more-626"></span></p>
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<p>"L'Espace des Histoires" - Audio per l'installazione "Lo-Fi Interaction" - 25 Giugno 2011, Parco dei Pini, Bologna - [ Lhub Laboratorioculturale - <a href="http://www.lhub.org" rel="nofollow" target="_blank">http://www.lhub.org</a> ]</p>
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		<title>Potenzialmente?</title>
		<link>http://www.sun-art.org/audio/potenzialmente/</link>
		<comments>http://www.sun-art.org/audio/potenzialmente/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 20:01:59 +0000</pubDate>
		<dc:creator>MarioGuida</dc:creator>
				<category><![CDATA[Audio]]></category>
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		<category><![CDATA[Mariolino Guida]]></category>

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<td><img src="/wp-content/uploads/audio/potenzialmente/img/potenzialmente.jpg" alt="Potenzialmente?" width="200" height="200" />
</td>
<td valign="top"> <strong>Mario Guida</strong> : Sound</td>
</tr>
</table>
<p><br />
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<td valign="top"> <br/><br/><strong>Mario Guida</strong> : Sound</td>
</tr>
</table>
<p><br/><br />
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<p><object  width="400" height="170" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.sun-art.org/wp-content/uploads/audio/potenzialmente/song/xspf_player.swf?playlist_url=http://www.sun-art.org/wp-content/uploads/audio/potenzialmente/song/playlist.xspf" /><embed type="application/x-shockwave-flash" width="400" height="170" src="http://www.sun-art.org/wp-content/uploads/audio/potenzialmente/song/xspf_player.swf?playlist_url=http://www.sun-art.org/wp-content/uploads/audio/potenzialmente/song/playlist.xspf"></embed></object></p>
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		<title>Video &#8211; Mario Guida @ Spazio Bellezza Orsini (Bologna)</title>
		<link>http://www.sun-art.org/multimedia/marioguidaspaziobellezzaorsini/</link>
		<comments>http://www.sun-art.org/multimedia/marioguidaspaziobellezzaorsini/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 17:33:57 +0000</pubDate>
		<dc:creator>MarioGuida</dc:creator>
				<category><![CDATA[MultiMedia]]></category>
		<category><![CDATA[CollettivoImmaginario]]></category>
		<category><![CDATA[Concetto Liquido]]></category>
		<category><![CDATA[Eperienza di Musica Elettronica]]></category>
		<category><![CDATA[Forma Liquida]]></category>
		<category><![CDATA[Mario Guida]]></category>
		<category><![CDATA[Mariolino Guida]]></category>
		<category><![CDATA[Media Art]]></category>
		<category><![CDATA[Movimento Liquido]]></category>
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		<category><![CDATA[Spazio Bellezza Orsini Bologna]]></category>
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<p style="text-align: left;">
<p>Mario Guida in <strong> "Forma Liquida" </strong><br />
18/19 Febbraio 2011 - Spazio Bellezza Orsini (Bologna)</p>
<p></p>
<p></p>
]]></description>
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<br/><br />
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<p style="text-align: left;">
<p>Mario Guida in <strong> "Forma Liquida" </strong><br />
18/19 Febbraio 2011 - Spazio Bellezza Orsini (Bologna)</p>
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<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=20189503&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=20189503&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object></p>
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		<title>Psichedelia &#8211; Processing</title>
		<link>http://www.sun-art.org/creativecoding/psichedelia/</link>
		<comments>http://www.sun-art.org/creativecoding/psichedelia/#comments</comments>
		<pubDate>Mon, 31 Jan 2011 16:48:44 +0000</pubDate>
		<dc:creator>MarioGuida</dc:creator>
				<category><![CDATA[Creative Coding]]></category>
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<br/><br />
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		<title>Sound Reporting &#8211; Istanbul (Ekim 2010)</title>
		<link>http://www.sun-art.org/soundreporting/soundreportingistanbul/</link>
		<comments>http://www.sun-art.org/soundreporting/soundreportingistanbul/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 19:50:12 +0000</pubDate>
		<dc:creator>MarioGuida</dc:creator>
				<category><![CDATA[Sound Reporting]]></category>
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<br />
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<img src="http://www.sun-art.org/wp-content/uploads/soundreporting/istanbul/img/istanbul.jpg" alt="Sound Reporting in Istanbul"  width="500"/><br />
<br />
</p>
]]></description>
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<br/><br />
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<img src="http://www.sun-art.org/wp-content/uploads/soundreporting/istanbul/img/istanbul.jpg" alt="Sound Reporting in Istanbul"  width="500"/><br />
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		<title>Video &#8211; Mario Guida &amp; Collettivo Immaginario</title>
		<link>http://www.sun-art.org/multimedia/mario-guida-collettivo-immaginario/</link>
		<comments>http://www.sun-art.org/multimedia/mario-guida-collettivo-immaginario/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 08:38:37 +0000</pubDate>
		<dc:creator>MarioGuida</dc:creator>
				<category><![CDATA[MultiMedia]]></category>
		<category><![CDATA[Collettivo Immaginario]]></category>
		<category><![CDATA[CollettivoImmaginario]]></category>
		<category><![CDATA[e infine annientami]]></category>
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<p style="text-align: left;">
<strong><br />
Mario Guida &#038; Collettivo Immaginario in "...e infine annientami" </strong><br />
3th July 2010, Orta di Atella (CE) - Italy</p>
<p>
<div>
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<strong><br />
Mario Guida & Collettivo Immaginario in "...e infine annientami" </strong><br />
3th July 2010, Orta di Atella (CE) - Italy</p>
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		</item>
		<item>
		<title>Televisions4Music</title>
		<link>http://www.sun-art.org/audio/televisions4musicaudio/</link>
		<comments>http://www.sun-art.org/audio/televisions4musicaudio/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 07:35:53 +0000</pubDate>
		<dc:creator>MarioGuida</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Mario Guida]]></category>
		<category><![CDATA[Mariolino Guida]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Sound Programming]]></category>
		<category><![CDATA[Sun-Art]]></category>
		<category><![CDATA[Televisions4Music]]></category>
		<category><![CDATA[Video Art]]></category>

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<td><img src="/wp-content/uploads/audio/Televisions4Music/img/Televisions4Music.jpg" alt=/Televisions 4 Music" width="200" height="200" />
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<td valign="top"> <br/><br/><strong>Mario Guida</strong> : Sound Programming</td>
</tr>
</table>
<p><br/><br />
<span id="more-517"></span></p>
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<p><a href="http://www.sun-art.org/works/televisions4music/">"Televisions4Music" <strong>Video</strong></a></p>
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		<item>
		<title>Time Shuffling &#8211; MaxMsp</title>
		<link>http://www.sun-art.org/creativecoding/timeshuffling/</link>
		<comments>http://www.sun-art.org/creativecoding/timeshuffling/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 08:27:15 +0000</pubDate>
		<dc:creator>MarioGuida</dc:creator>
				<category><![CDATA[Creative Coding]]></category>
		<category><![CDATA[Cycling 74]]></category>
		<category><![CDATA[digital audio effects]]></category>
		<category><![CDATA[Mario Guida]]></category>
		<category><![CDATA[Mariolino Guida]]></category>
		<category><![CDATA[Max/Msp]]></category>
		<category><![CDATA[Max4Live]]></category>
		<category><![CDATA[Media Art]]></category>
		<category><![CDATA[RealTime Audio]]></category>
		<category><![CDATA[Sound Programming]]></category>
		<category><![CDATA[Sun-Art]]></category>
		<category><![CDATA[Time Shuffling]]></category>
		<category><![CDATA[Time Shuffling MaxMsp]]></category>

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